Elisabeth (Betty) Gee, PhD, continues to be fascinated by the creative and life-enhancing potential of playing and making games of all sorts. Among other work, she’s organized afterschool game play clubs for girls, studied learning in game-related affinity spaces, interviewed families about the role of gaming in family life, and collaborated with librarians to offer game design workshops for children and families. Currently she is a professor and the Delbert & Jewell Lewis Chair in Reading & Literacy at Mary Lou Fulton Teachers College, Arizona State University.
Taylor Kessner is a PhD candidate in the Learning, Literacies, and Technologies program at Arizona State University. Taylor studies games and simulations in the context of K-12 history and social studies education. Taylor is interested in how games and simulations might be designed and facilitated in ways that position learners as problem solvers who use disciplinary knowledge, skills, and concepts as tools to confront deep questions of who is included in society, when, and in service of what common vision of the future.
Luis E. Pérez Cortés is a PhD candidate in the Learning, Literacies, and Technologies program of the Mary Lou Fulton Teachers College at Arizona State University. He researches the literacy practices, demands, and perspectives involved in electronic sports in high schools and universities. Luis’ broader research explores how the playing, making, and modding of digital and tabletop games helps develop young peoples’ abilities to address environmental issues, benefit underrepresented and underserved students, and aids players see the world, society, and themselves as a malleable, re-designable entities.
Yuchan (Blanche) Gao is a PhD student and research assistant in Learning, Literacies, and Technologies at Arizona State University. Her research interests include game-based learning, gameful second and foreign language learning and pedagogies (game-enhanced, game-based, game-informed), and educational game design. She received her BA degree in Linguistics from Southern Illinois University and MEd degree in Curriculum and Instruction and Teaching English to Speakers of Other Languages (TESOL) Certificate from the University of Virginia. She worked as a secondary school ESOL instructor and curriculum director as well as a university teaching assistant and communication consultant in the US and China.
Jeremy Bernier is a first-year PhD student in Learning, Literacies, and Technologies at ASU. Video games, tabletop board games, and tabletop roleplaying games have played an influential role throughout their life. Jeremy earned a B.S. in Mathematics Education from Boston University and a M.S. in Teaching with a concentration in Mathematics from the University of Maine prior to enrolling at Arizona State University. They plan to study the teaching and learning of mathematical problem solving, problem solving in gameplay, and how gameplay can support the learning of mathematical problem solving.
Bob De Schutter (MFA, PhD) is the C. Michael Armstrong Professor of Applied Game Design at Miami University (Oxford, OH), where he is affiliated to the College of Education, Health & Society, the Department of Emerging Technology in Business and Design, and the Scripps Gerontology Center. He is also the owner of award-winning game company Lifelong Games (LLC). His creative, research and teaching interests include game design, the older audience of digital games, and the use of games for non-entertainment purposes. His work focuses on the importance of play throughout the entire lifespan and speaks out against the stereotyping of older video game players in game design and marketing.
Owen Gottlieb (PhD) is Associate Professor at the School of Interactive Games and Media (IGM) at the Rochester Institute of Technology. He is also the Founder and Director of the Interaction Media and Learning Lab (IMLearning Lab) at IGM and the RIT MAGIC Center. The lab’s project work includes Games and Simulations for Learning in the fields of religion and cultural production, interactive media for healing and wellness, interactive narrative, and the history of instructional design. Gottlieb and his team’s internationally recognized learning games have been featured at Indiecade, the Smithsonian American Art Museum Arcade, Now Play This London, Games for Change, Serious Play, Meaningful Play, Boston FIG, Connected Learning, and numerous other venues.
Rafael Roberto (PhD) is a Senior Researcher and Chief of Innovation at Voxar Labs (Recife, Brazil), the leading Augmented Reality (AR) research group in Latin America. Rafael has been researching AR, its related technologies, and developing solutions since 2009 in collaboration with schools, universities, and industry partners in Brazil and overseas. His research interests include exploring engaging ways to use Augmented Reality in education and study authoring tools to facilitate the way people can create AR experiences.